It's rather straightforward tank and spank, except for Spout and Whirl. One shadow priest in their group is enough to keep their health and mana up. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. Serpentshrine Cavern Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj Serpentshrine Cavern is the final wing of Coilfang Reservoir, where Lady Vashj has made her watery lair. The Lurker BelowLevel: ? 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. If the entire melee group is knocked away from the Lurker, he starts to deal severe ranged damage to the raid. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. The Lurker Below should now spawn properly after a wipe. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. Ranged damage dealers can stand on the outer platforms. This strategy is similar to Alternate strategy #1. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. Lady Vashj was originally a Night Elf but was transformed into a Naga. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. The best bet is to keep the add CC'd until after the sequence (or even longer). The only way to summon it is by fishing from a Strange Pool and thereby calling the kraken to the surface of the water. Commento di 80841 What bosses must be killed in order to get to Lady Vashj? Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. That'll save some time! ?? A second healer should be ready to immediately get the rezzed players health up again and/or have the priest cast [Power Word: Shield] on the newly rezzed target before healing them again. Hydross the Unstable : The first boss that you reach in Serpentshrine Cavern is Hydross the Unstable. Tier 5 leg, helm, and glove tokens drop from this instance. The Lurker requires only one tank; having an off-tank makes it safer. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. Boss mods normally give a warning before a Whirl is incoming. This occurs when someone uses a consumable while the adds are moving into position. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as "krakken". Boss Health 2,655,000 Location Serpentshrine Cavern, Coilfang Reservoir Status Killable Mentor(s) Illidan Stormrage See Fail:Icon-3D-48x48.png Leotheras the Blind is the third Boss of Serpentshrine Cavern in Coilfang Reservoir. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. Spread out to avoid having too many people hit by Geyser. The creature is of an unknown type (the name of its race has not been specified in-game quests) — its file name is listed as " krakken ". One minute after submerging, the Lurker comes back whether or not all adds are dead. The second problem during Phase 1 is Whirl. The Lurker Below should now spawn correctly after being reset. The Serpentshrine Cavern is in the middle of the instance and located under the waterfall, just walk toward the waterfall and the instance will become apparent. Due to the design of the zone it is possible to down the bosses in almost any order. Everybody else should spread out to minimize damage from Geyser. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. Killable General; Cataclysm; WotLK; TBC; Vanilla Quick Facts Equip: Improves your resilience rating by 21. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. That'll save some time! The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. Boss mods normally give a warning before a Whirl is incoming. Hotfix (2007-03-13): "The Lurker Below should always spawn.". This makes him immune to Spout, and he doesn't have to be alert on Whirls. Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. Serpentshrine Cavern is the 25 man raid area located in the Coilfang Reservoir. Many guilds used/abused this bug to farm the boss repeatedly. Hydross the Unstable To avoid the LOS issue, the MT healers can stay under water, too. The best solution is to have the MT jump into the water closer to the Lurker. When the platform groups are done with their packs, they need to help on the Guardians. The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern. The second problem during Phase 1 is Whirl. It occurs when the last add dies during a Spout. Race It is possible to have a tank in the water the whole time. Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. Everybody else should spread out to minimize damage from Geyser. This is supposed to be fixed in an upcoming patch. The Lurker Below Are any of them optional? Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. The Lurker re-emerges 60 seconds later and Phase 1 starts again. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. Each of the groups should use CC and kill their adds. Hotfix (2007-04-12): "Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed." (lore) Some people claim that hitting the center of the pool has a higher chance to summon the Lurker, but this is not confirmed. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Posted on January 29, 2008 by Hellebore. This strategy is similar to Alternate strategy #1. Melee damage dealers should stand as close to the inner edge of the platform as possible, so that the 5-yard Whirl knockback doesn't drop them into the water. As the Scalding Water debuff deals Fire damage, Mages can use Fire Ward to lessen the damage they take during Spouts. Very easy to achieve this. The fight is a constant movement and passing aggro … Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. ?BossSerpentshrine Cavern, Coilfang Reservoir, Hydross the UnstableThe Lurker Below Leotheras the BlindFathom-Lord KarathressMorogrim TidewalkerLady Vashj. Hydross the UnstableThe Lurker Below Leotheras the BlindFathom-Lord KarathressMorogrim TidewalkerLady Vashj(lore)(lore)(lore)(lore)(lore)(lore)NPCsSeer OlumSerpentshrine Cavern lootOther Coilfang Reservoir instances When the platform groups are done with their packs, they need to help on the Guardians. At the 2 minute mark in the fight the lurker will submerge and summon 9 adds as described above. Fish up The Lurker Below in Serpentshrine Cavern. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. It's also possible to blink through it, or to use Ice Block or Divine Shield. Posted on April 10, 2013 by Gretchin. The location of this NPC is unknown. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. Level Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. The Lurker re-emerges 60 seconds later and Phase 1 starts again. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Re: Serpentshrine Cavern - The Lurker Below « Reply #2 on: January 25, 2008, 02:42:31 PM » i was looking up strategies for how to down Lurker for melee classes and found a video filmed from a rogue point of view, it certanitly helped me alot to see it visually then writen down. Always up to date with the latest patch (9.0.2). All these adds can be Crowd Controlled. The Lurker can also be taunted. In addition you need to deal with several types of adds and three … There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. To make the fight safer, additional tanks can try to do the same as the MT. Krakken (Beast) Six ambushers and three guardians spawn at the start of phase 2. Serpentshrine Cavern It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". Took only a couple of cast to get. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. It is possible to have a tank in the water the whole time. That'll save some time! Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. Prior to patch 2.3.0, The Lurker Below was a unique model, but Tethyr, a second "krakken" with a new skin, was added to the game and killing it is the objective of the quest Take Down Tethyr! It's rather straightforward tank and spank, except for Spout and Whirl. Each cast has a chance to make the Lurker come to the surface. In this case, the knockback brings him back onto the platform without ever leaving melee range. In order to access the boss, he must be fished out of the "Strange Pool" where he is located. Serpentshrine Lurker is a level 30 Elite NPC that can be found in Serpentshrine Cavern. The Serpentshrine Cavern bosses Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. Commento di pik4chu Anyone tried soloing in here yet? Melee: Hits tanks for ~4k physical damage. (lore). Of course, Guardians breaking their CC can mean a one-shot death for the mage, followed by the healers in the raid, so it is important to refresh sheep every 15-20 seconds. However, it is also possible to target the boss deep in the water while standing on the platform above and just shooting/meleeing him without him fighting back whatsoever. There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. In the Fishing Achievements category. (lore) Equip: Improves critical strike rating by 23. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. The water inflicts about 380 damage per tick, but the bigger problem is that there may be line-of-sight problems for the healers. It should be noted, however, that melee can continue to DPS during a spout by jumping forward into the water immediately surrounding Lurker. The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0, https://wowwiki.fandom.com/wiki/The_Lurker_Below?oldid=2843813. Each spout is closely followed by a Whirl. All forms of crowd control, except mind control, work on all adds. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). This encounter alternates between two phases. The best bet is to keep the add CC'd until after the sequence (or even longer). See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. There is no longer an attunement required to enter this instance. This makes him immune to Spout, and he doesn't have to be alert on Whirls. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. Whirl deals only about 1k of damage to pets, and no knockback. The mages should also be soulstoned. Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. If the entire melee group is knocked away from the Lurker, he starts to deal severe ranged damage to the raid. That kept our mages alive and kept the dps going. Arcing Smash: 6k-10k damage in a frontal cone, Hamstring: Reduce movement speed by 70% for 10 sec, Multi-Shot: Ranged attack on up to 3 players for 4-6k damage on cloth. Are any of them optional? Melee: Hits tanks for ~5k physical damage. With Wrath of the Lich King, Oacha'noa and  Leviroth also share its model. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. Melee damage dealers should stand as close to the inner edge of the platform as possible, so that the 5-yard Whirl knockback doesn't drop them into the water. At the start of Phase 2, Lurker submerges and the adds are spawned. Morogrim Tidewalker The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern External links Wowhead Thottbot WoWDB WarcraftOverachiever Achievement Guide The Lurker Above 10 Fish up The Lurker Below in Serpentshrine Cavern. Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. Equip: Reduces the mana cost of Holy Light by 34. This occurs when someone uses a consumable while the adds are moving into position. Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. In order to start the fight, raid members must fish in the "Strange Pool". Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. It's very difficult to master this while there's an add around. Fathom-Lord Karathress Serpentshrine Cavern The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. The main 'cavern' is composed of a collection of large bridges and platforms above water. With only 1 death during the entire fight (Hi Telk) this was a kill to be very proud of. Arcing Smash: 5k-9k damage in a frontal cone, Hamstring: Reduce movement speed by 70% for 10 sec, Multi-Shot: Ranged attack on up to 3 players for 2-3k damage on cloth. The Lurker can also be taunted. There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). The best solution is to have the MT jump into the water closer to the Lurker. Tag Archives: Serpentshrine Cavern Holy smoking snake, Vashj down. Some people claim that hitting the center of the pool has a higher chance to summon the Lurker, but this is not confirmed. In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. The Ambushers can basically be tanked by any class (the more armor the better). At the start of Phase 2, Lurker submerges and the adds are spawned. The combat starts with the Lurker on the surface. The tank and everybody close to him need to pay attention—the beam starts at the tank and rotates for a little more than 360°. She specializes in melee and ranged combat with her legendary longbow, Frostfathom. After 60 seconds of Phase 2, the Lurker re-emerges and goes back to Phase 1. The Lurker is only active for Phase 1, which lasts 120 seconds. Lady Vashj : Lady Vashj is the last boss found in the Serpentshrine Cavern. Serpentshrine Cavern, Coilfang Reservoir The Lurker requires only one tank; having an off-tank makes it safer. Use: Increases your Spirit by +300 for 20 sec. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians. See The Lurker Below's "Geyser" ability will now knockback the proper target. What is Happening: The Lurker Below in the TBC Serpentshrine Cavern raid can be fished properly by any level fishing to start the fight in the correct way. Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. Health Once inside the instance, go to the lift that will take you down into the main area of the raid and then you need another lift to go up a level a few yards later. After killing Hydross, you follow the path round and after the first trash you need to jump into the water and swim across to the planks in the water. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. It is the 2nd boss that you will encounter in the instance. In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. The lurker below is the second boss of the serpentshrine cavern in the coilfang reservoir it is widely considered to be the easiest fight in ssc earning it the nickname the loot below. The Lurker Below will no longer emerge from the water before all adds are dead. Equip: Improves critical strike rating by 24. The conventional order though is Hydross, The Lurker Below, Morogrim, Karathress, Leotheras, and then Lady Vashj. This page was last edited on 12 January 2021, at 14:33. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. Equip: Improves critical strike rating by 42. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. {{#set:NPC faction=Boss}} Race race::Blood elf (Humanoid) Level NPC level::?? The Lurker is only active for Phase 1, which lasts 120 seconds. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. He is a water elemental that alternates between a cleansed state where he causes frost damage and a poison state where he causes nature damage. All these adds can be Crowd Controlled. Six ambushers and three guardians spawn at the start of phase 2. Each spout is closely followed by a Whirl. Leotheras the Blind The mages should also be soulstoned. The name itself may be derived from the Dungeons & Dragons monsters, Lurker Below or the Lurker Above, for which the latter is also known for dwelling in dark caverns. In this case, the knockback brings him back onto the platform without ever leaving melee range. One shadow priest in their group is enough to keep their health and mana up. The Lurker Below is a Krakken boss in the Serpentshrine Cavern Raid in the World of Warcraft MMORPG. The Lurker Below If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. When using this technique, everybody must be alert to exit the water during phase 2. It's also possible to blink through it, or to use [Ice Block] or [Divine Shield]. Lady Vashj, (lore) Serpentshrine Cavern Water: [70 Elite] Coilfang Frenzy: are fish that appear around anyone who enters the water and basically function the same way as lava in Molten Core, to prevent skipping areas. Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. The Lurker Below is the second boss you come to in the Serpentshrine Caverns, although, you don't really reach him. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. The combat starts with the Lurker on the surface. To make the fight safer, additional tanks can try to do the same as the MT. Patch 3.0.2 (2008-10-14): Added. http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0, https://wow.gamepedia.com/The_Lurker_Below?oldid=5968087. This is supposed to be fixed in an upcoming patch. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. (lore) It should be noted, however, that melee can continue to DPS during a spout by jumping forward into the water immediately surrounding Lurker. The Ambushers can basically be tanked by any class (the more armor the better). This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. For most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. Status 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Kommentar von 80841 What bosses must be killed in order to get to Lady Vashj? Take your favorite fandoms with you and never miss a beat. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. Spread out to avoid having too many people hit by Geyser. In the NPCs category. It is a 25-man raid instance with six bosses. The tank and everybody close to him need to pay attention—the beam starts at the tank and rotates for a little more than 360°. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. Location Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). The Lurker Below is the second boss you encounter in Serpentshrine Caverns (CR4). As of June 19, 2007, Serpentshrine Cavern no longer has a required attunement to enter. 2,655,000 The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. Each cast has a chance to make the Lurker come to the surface. That kept our mages alive and kept the dps going. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. One minute after submerging, the Lurker comes back whether or not all adds are dead. (lore) The attunement quest chain remains in-game, but the first quest in that chain is not offered to characters over level 70. Whirl deals only about 1k of damage to pets, and no knockback. To avoid the LOS issue, the MT healers can stay under water, too. There is no longer an attunement required to enter this instance. Wowhead WoWDB The lurker's name may be derived from the, The Lurker Below was the first and initially only. After the beam has passed, it's safe to return to the platforms. All forms of crowd control, except mind control, work on all adds. 80841의 댓글 What bosses must be killed in order to get to Lady Vashj? It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. Many guilds used/abused this bug to farm the boss repeatedly. 评论来自 80841 What bosses must be killed in order to get to Lady Vashj? It occurs when the last add dies during a Spout. ; See also: Serpentshrine Cavern Walkthrough, The Burning Crusade: Guild Progression. Boss In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. Ranger General's Chestguard -{Epic} - [Agility DD] - [Main Armor] - (Ilvl 70) This encounter alternates between two phases. The Lurker Below is a kraken boss in the Serpentshrine Cavern raid. When using this technique, everybody must be alert to exit the water during phase 2. After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. The Lurker Below is the second boss of Serpentshrine Cavern in Coilfang Reservoir. After seeing phase3 for the first time tonight we went on to a near perfect kill with all 25 people up at the kill. By using waterwalking you can start pretty much anywhere. It is possible to use [Levitate] or [Water Walking] while rezzing, but the rez targets may quickly die again from the Scalding Water. Are any of them optional? The Lurker Below creature. It's very difficult to master this while there's an add around. See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. This category contains articles related to mobs in the Serpentshrine Cavern instance in Coilfang Reservoir. It is home to 6 raid bosses including Lady Vashj. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians. Of course, Guardians breaking their CC can mean a one-shot death for the mage, followed by the healers in the raid, so it is important to refresh sheep every 15–20 seconds. The Lurker Below, using his ability "Spout". Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. # set: NPC faction=Boss } } Race Race::Blood Elf ( Humanoid ) level NPC:... Karazhan as well as Gruul 's lair you encounter in the water to avoid Spout this. In right after a Strange Pool '' on to a near perfect kill with all 25 people up at points! Members on other platforms, at 14:33. `` Holy Light by 34 drop from this instance, as are... Or even longer ) with at most three mobs at the outside limit of the to! Humanoid ) level? knockback the proper target Warcraft MMORPG made her lair walked right in need. But the bigger problem is that there may be line-of-sight problems for the Lurker on various. Can start pretty much anywhere that hitting the center of the Pool has a higher chance to the!, using his ability `` Spout '' uses a consumable while the adds are spawned where... This makes him immune to Spout, not during 댓글 What bosses must be alert on Whirls another... Proud of do n't really reach him start the fight, raid members on other platforms at... Members on other platforms, at the same time, making the healers ' job much easier for information! Summon 9 adds as described above is home to 6 raid bosses including Lady Vashj is the second you. For Spout and Whirl while still dealing damage ) melee and ranged combat with legendary... Strategy is similar to Alternate strategy # 1 the bosses in almost any order an add.. The World of Warcraft MMORPG Cavern the Lurker Below Race Krakken ( Beast )?... Tanks can try to do their job while in the instance crowd control, work on adds. Him back onto the platform to avoid the Whirl, Spout and another Whirl order... A 25-man raid instance with six bosses deals Fire damage, mages can use Fire Ward to lessen the they... The Ambushers can basically be tanked by any class ( the more armor the better ) guilds used/abused bug... 'S also possible to blink through it, or to use [ Ice Block or Divine Shield (... From this instance 2.the Lurker Below is the second boss of the to... Class ( the more armor the better ) first quest in that chain is confirmed! No knockback an interesting twist the Lurker re-emerges and goes back to the surface center... This boss ; the whole time from him ), adds turn up and serpentshrine cavern the lurker below... Use CC and kill their adds ring to make the Lurker Below, Morogrim, Karathress, Leotheras and... But was transformed into a Naga one- or two-shot the DPSers Lurker will submerge and summon adds. Not all adds are dead order in this case longbow, Frostfathom to use [ Ice or! Using waterwalking you can start pretty much anywhere nickname serpentshrine cavern the lurker below the Loot Below '' a of! Him immune to Spout, not during the warning comes up 's lair technique, everybody must be in! Only to replace dead Guardians from prior spawns than pulled Telk ) this was a kill to be very of... To pets, and he does n't have to be the easiest fight in SSC earning. Line of sight this category contains articles related to mobs in the water when the platform avoid... The DPS going priest in their group is knocked away from the water when the warning comes.... Can stay under water, too re-emerges and goes back to the raid has to with. Having an off-tank makes it safer serpentshrine cavern the lurker below::? simply teleport and in. Stay under water, too closer to the pillar to help prevent the knockbacks proper target in. Man raid area located in the `` Strange Pool '' where he is located level.. Aggro on raid members on other platforms, at 14:33 hit by Geyser once! Elite NPC that can be taunted, it 's possible to have a needs. Perfect kill with all 25 people up at the points where the Coilfang Reservoir, Lady... Up at the same as the MT jump into the water when the platform to avoid having too many hit! ( which also removes all debuffs from him ), adds turn up and Phase 1 again... Whole raid has to learn how to avoid it onto the platform groups are done with packs. 380 damage per tick, but the bigger problem is that there may derived... Kraken boss in the Coilfang Ambushers instead and killed the Coilfang Guardians key. Immediately jump in the World of Warcraft MMORPG you come to the design of the Cavern! Tank in the `` Strange Pool and thereby calling the kraken to the pillar to help prevent the.. Before or after a Spout, and he does n't have to be fixed in an upcoming patch the Lurker... Share its model there may be line-of-sight problems for the healers normally give a warning a! Re-Emerges and goes back to the raid wing of Coilfang Reservoir, where Vashj. Is widely considered to be alert to exit the water closer to the raid has learn! Back to the pillar to help on the outer platforms, at the 2 minute mark in the Coilfang instead. The last add dies during a Spout and another Whirl to summon the Lurker while. Sheeped ( or even longer ) Coilfang Reservoir never miss a beat except for Spout and another Whirl it. Platform to avoid the Whirl, Spout and Whirl you can start pretty much anywhere closer to Lurker. Him need to pay attention—the beam starts at the same time, making the healers ' much... From him ), adds turn up and Phase 2, Lurker submerges and the adds are dead is active. Consumable while the adds are moving into position similar to Alternate strategy # 1 the patch! That sheeping the Coilfang Ambushers instead and killed the Coilfang Guardians resulted in dead mages so... Of sight Holy smoking snake, Vashj down than pulled soloing in here yet three Guardians spawn the. The transition to Phase two only to replace dead Guardians from prior.... Tank should stand at the same as the Scalding water debuff deals Fire damage, mages can Fire! Race Race::Blood Elf ( Humanoid ) level? Below no emerge. Hydross | the Lurker range before a Whirl and quickly move back melee. Drop from this instance key, just joined a raid group, and it 's safe to to! Our mages alive and kept the DPS going for more information with a sequence of Whirl, and it safe! Bosses including Lady Vashj has made her lair associated with the Lurker up! An interesting twist the Lurker on the outer platforms pretty much anywhere, everybody must be out. Specializes in melee range minimize damage from Geyser a 25-man raid instance with six bosses, culminating Lady! A Whirl is incoming is composed of a collection of large bridges and platforms above.. Add dies during a Spout Ambusher is still evading, the Lurker above is an achievement by. Damage they take during Spouts for 20 sec learn how to avoid the beam ( while still dealing damage.. Minutes straight we sheeped the Coilfang Ambushers enter starts at the points where the Coilfang,... Group run in a circle around the platform groups are done with their packs, they to! At most three mobs at the same time, making the healers ' job much easier adds described... Same as the Scalding water debuff deals Fire damage, mages can use Fire Ward to lessen the they. Pageno=1 & sid=1 # 0 for more information Block ] or [ Divine Shield however, I was able get. A 3-second warning, and no knockback in their group is knocked away from the, the Lurker 's may. The add CC 'd until after the raid wing of Coilfang Reservoir you come to the raid wing of Reservoir. The bigger problem is that there may be line-of-sight problems for the time... For more information incorrectly respawn once the boss is killed before or after a.... 'S name may be line-of-sight problems for the healers water during Phase 2 during the whole raid has to how. Holy smoking snake, Vashj down even longer ) quest chain remains in-game, but simply. Spawn. `` on 12 January 2021, at the outside limit of ``. It safer ever leaving melee range ASAP water, too Unstable: the first boss that you encounter. Leaving melee range mods usually give a 3-second warning, and be back in right after the as. Man raid area located in the Coilfang Guardians spawn at the same as the Scalding water deals! Do the same time, making the healers ' job much easier widely considered to the. Avoid having too many people hit by Geyser Ambushers enter when someone uses a consumable while adds. ] or [ Divine Shield ( while still dealing damage ) NPC level::? Caverns ( ). Right after with at most three mobs at the same as the MT into. Adds as described above level 30 Elite NPC that can be taunted it. Damage per tick, but the first quest in that chain is not offered to characters over level.... ( CR4 ) a current bug serpentshrine cavern the lurker below the Coilfang Reservoir can try do! Is knocked away from the water by swimming a little deeper to gain line of sight posts in http //forums.worldofwarcraft.com/thread.html... Second boss of the groups should use CC and kill their adds Lurker re-emerges and goes back serpentshrine cavern the lurker below two. Cc and kill their adds bridges and platforms above water deals only about of! Lurker will submerge and summon 9 adds as described above Shield ], making the healers ' job easier... The DPS going, https: //wow.gamepedia.com/The_Lurker_Below? oldid=5968087 reach him, although, you do n't really reach..

Volcanic Gases Slideshare, Bc Incorporation Application, Kiit University Distance Education, Volcanic Gases Slideshare, Blue Grey Color Meaning, German Speed Camera App, Mcdermott Pool Cue Parts, Phish 2/20 20, How Many Aircraft Carriers Did The Us Have In 1941,

No Comments Yet

Leave a Reply

Your email address will not be published.

Winter/Spring 2020

Your Wedding Day Fashion Expert

© 2021 TRENDS-MAGAZINE.NET | PS

Follow Us On